Coco Gabhart's Portfolio
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No. 01

Sensiboo

A designed first year of play, delivered as adventures a parent and baby actually do together.

What it is

Sensiboo turns a baby's first year into a sequence of guided adventures. Each episode gives a parent something specific to do with their infant that afternoon, pitched exactly at what that baby can currently perceive, reach, and understand.

Underneath the product sit three research libraries I built so the design would not be arbitrary. The Infant Capability Library is a cited catalogue of what infants can do, month by month, across perception, motor control, and social cognition; every activity is age-targeted against it rather than against a guess. The Adventure Mechanic Library holds forty-two dyadic play mechanics extracted from the first thirty-one episodes, separating the mechanic (the structure of the interaction) from the skin (whether it is berries or bath toys), which is what makes new episodes generative rather than one-off. The Baby-Game Mechanic Database holds thirty mechanics coded across five play traditions and run to saturation, carrying a verb to mechanic to skin taxonomy and a generator that finds the combinations nobody has built.

Who it's for

Parents in the first twelve months who want to do something with their baby, and don't want to be handed a milestone chart and left to work out the rest.

Why I built it

The infant market sells objects and anxiety. It sells toys, and it sells charts that tell you whether you should be worried. Almost nobody sells the thing parents actually want, which is a good idea for the next twenty minutes. I wanted the sequence, not the stuff.

How it's built

Next.js for the app. The libraries came out of an extraction pipeline I wrote: sources and episode transcripts go through a structured coding pass, get filed against a fixed schema, and are reviewed until saturation, meaning I kept adding sources until new ones stopped producing new mechanics. The taxonomy went through two versions, because the first one conflated mechanic and skin, which is the mistake that makes a library of games look large and behave small.